Information on IO 3
Using gaming as part of the lesson:
1. Increasing the learner’s motivation and commitment
2. Individual learning
3. Practicing Theory in a Genuine Context
4. The development of cognitive, motor and social skills
5. Improving Learning Outcomes
Mobile games developed in the HIT project are suitable for use in a variety of teaching situations.
They can be used in classroom situations for student differentiation, group assignments, to support and inspire learning and in revising.
In a student recruiting event, mobile games can be used to inspire potential students and to attract interest.
This mobile game (five minigames) was made cooperation with gamedevelop students from KSAO.
The students made this developing project as a part of their studies and they take apart for two project meeting, in KSAO Finland and Skive Denmark. Their visit to Skive was funding by Nordplus.
Their teacher Mikko Puustelli take apart in three project meetings, Finland, Denmark and Caen France.
The cooperation with students was interesting and teach many skills for both, the game developers as the project group.
How to access the game
Mobile games: https://goo.gl/RHk3Sz
The QR –code for the game: