HIT IO 3

Information on IO 3

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Using gaming as part of the lesson:

1. Increasing the learner’s motivation and commitment

2. Individual learning

3. Practicing Theory in a Genuine Context

4. The development of cognitive, motor and social skills

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5. Improving Learning Outcomes

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Mobile games developed in the HIT project are suitable for use in a variety of teaching situations.

They can be used in classroom situations for student differentiation, group assignments, to support and inspire learning and in revising.

In a student recruiting event, mobile games can be used to inspire potential students and to attract interest.

This mobile game (five minigames) was made cooperation with gamedevelop students from KSAO.

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The students made this developing project as a part of their studies and they take apart for two project meeting, in KSAO Finland and Skive Denmark. Their visit to Skive was funding by Nordplus.

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Their teacher Mikko Puustelli take apart in three project meetings, Finland, Denmark and Caen France.

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The cooperation with students was interesting and teach many skills for both, the game developers as the project group.

 

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How to access the game

Mobile games: https://goo.gl/RHk3Sz

 

The QR –code for the game:

 

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